La guerre des consoles
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Bienvenue sur PA Juliendu60!
Le monde des jeux d'aventure est en grand mouvement. Je vois ce qui se passe sur la console DS et ça bouge vraiment bien. Il y a des experts ici qui sauront te renseigner mieux que moi. Alors Wii, Psp, DS, quelle console choisir ? Houla! Julien! Tu ouvres les portes à un nouvel univers. Un nouveau monde est en marche! Alors ? Les experts ? Quand pensez vous ? 
- Aventuria
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wedge
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ouh la si c'est entre Wii et PSP je dis Wii sans hésiter. La PSP n'a pas vraiment sut s'imposer et a moins d'un très improbable retournement de situation, elle risque de ne pas avoir la ludothèque la plus conséquente vu les performances de la DS.
La Wii c'est une toute autre philosohie, une facon de joeur entièrement nouvelle et pour peu que les éditeurs suivent le mouvement ainsi que les joueurs. On pourrait avoir de grande choses sur cette machine. Je suppose d'ailleurs que Nintendo doit déjà être entrain de plancher sur les futurs hardware
La Wii c'est une toute autre philosohie, une facon de joeur entièrement nouvelle et pour peu que les éditeurs suivent le mouvement ainsi que les joueurs. On pourrait avoir de grande choses sur cette machine. Je suppose d'ailleurs que Nintendo doit déjà être entrain de plancher sur les futurs hardware
- YAZ
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J'arrive avec bien du retard (vu que je ne joue pas aux jeux d'aventure sur les consoles, préférant le confort d'un bureau et d'un clavier/souris pour ce type de jeux^^), pour préciser que la PSP, malgré ses capacités, n'a cherché qu'à prendre le marché des lecteurs multimédia portables de Archos & co. Question jeux, ce n'est pas vraiment hallucinant, ce qui est dommage vu les performances de la bête ...
Question WII, en revanche, c'est un autre monde : convivialité, délire à plusieurs, courbatures du lendemain (je sais de quoi je parle, vu qu'au moindre mouvement, je serre encore les dents ^^"), ... que du bon ! Évidemment, cette console est récente, et ne possède pas de catalogue ludique très vaste ... du moins, pas directement avec ses "manettes" si particulières. En revanche, en connectant des manettes "classiques", il est alors possible de jouer dans restriction aucune à TOUS les jeux de la GameCube. Voilà un catalogue qui s'élargit considérablement ^^
Bref, pour répondre succinctement à la question : tout dépend de l'utilisation que tu auras de ta console. Si c'est pour jouer tout seul (ou écouter des musiques ou regarder des films), dans les transports en communs ou autres lieux nécessitant une console portable, choisis la PSP. En revanche, si tu désires jouer chez toi, et aimes les challenges à plusieurs, les "jeux acidulés", les efforts physiques, ... il n'y a pas photo, la WII a été pensée pour toi ! ^_______^
Question WII, en revanche, c'est un autre monde : convivialité, délire à plusieurs, courbatures du lendemain (je sais de quoi je parle, vu qu'au moindre mouvement, je serre encore les dents ^^"), ... que du bon ! Évidemment, cette console est récente, et ne possède pas de catalogue ludique très vaste ... du moins, pas directement avec ses "manettes" si particulières. En revanche, en connectant des manettes "classiques", il est alors possible de jouer dans restriction aucune à TOUS les jeux de la GameCube. Voilà un catalogue qui s'élargit considérablement ^^
Bref, pour répondre succinctement à la question : tout dépend de l'utilisation que tu auras de ta console. Si c'est pour jouer tout seul (ou écouter des musiques ou regarder des films), dans les transports en communs ou autres lieux nécessitant une console portable, choisis la PSP. En revanche, si tu désires jouer chez toi, et aimes les challenges à plusieurs, les "jeux acidulés", les efforts physiques, ... il n'y a pas photo, la WII a été pensée pour toi ! ^_______^
- Londeau-Lune
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Et encore : pour le multimédia, mieux vaut encore s'acheter un lecteur de DVD portable : les prix sont en chute libre et cela revient bien moins cher qu'une console portable...YAZ a écrit :
Bref, pour répondre succinctement à la question : tout dépend de l'utilisation que tu auras de ta console. Si c'est pour jouer tout seul (ou écouter des musiques ou regarder des films), dans les transports en communs ou autres lieux nécessitant une console portable, choisis la PSP.
Le gros problème de la PSP, ce sont les jeux : si tu as déjà une PS ou PS2, tu va te retrouver avec quantité de doublons, (hors de prix, lorsqu'on considère que la plupart de ces licences ont déjà rapporter pas mal de blé en étant créées et exploitées sur PS2) avec le seul argument commercial que cette fois, tu peux les emmener partout avec toi... Qui fait long feu question autonomie (2 à 3 heures en utilisation intensive et pis c'est tout, et acheter des batteries supplémentaire va te coûter les yeux de la tête : les accessoires sont un peu hors de prix, pour un si petit machin) : résultat tu te retrouves vite branché à une prise secteur, autant pour l'autonomie...
Autre problème de la PSP : le jeu à plusieurs est très limité, puisque la politique commerciale de sony est de vendre un maximum au détriment du joueur : pour jouer à deux consoles ensembles, il te faudra presque systématiquement deux licences, donc deux jeux, ce qui niveau budget est très très vite lourd à gérer...
Question console portable, je ne saurais trop te recommander de plutôt orienter ton choix vers la DS, très originale question gameplay, très fun et conviviale au niveau des jeux, qui présentent une bien meilleure variété et un bien plus large éventail de possibilité, de la plate-forme (Mario) à la course (Mario Kart, à essayer absolument à plusieurs, c'est trop, trop fun !), en passant par des ovni vidéoludique comme Cooking Mama (un jeu où on doit préparer des recettes de cuisine), Trauma Center (où on effectue des opérations chirurgicales), mais aussi des jeux de reflexion comme Meteos (un avatar de tetris lumineux en beaucoup plus fun). La plupart des jeux sont jouable à plusieurs avec une seule licence. Là aussi le prix des accessoires peut tuer, mais bon... Avec la base il y a déjà moyen de bien se marrer...
Après la WII, c'est mon grand rêve. Le gameplay n'est pas encore assez exploité, et l'éventail de jeux encore un peu limité, mais elle est d'enfer... Zelda et les lapins crétins sont absolument terribles à jouer...
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Une guerre des consoles Next Generation se profile...
Calls on Sony to reduce cost in Europe too
Appels réitérés à Sony pour reduire son prix (à la PS3) en Europe aussi
Commentaire du traducteur : La PS3 est trop cher, tant du point de vue des joueurs qui rechignent à l'acheter, que du point de vue des Editeurs, mais surtout des développeurs de jeux, qui estime que developper un jeu sur ce petit bijou de technologie est trop cher par rapport au marché potentiel, c'est-à-dire le nombre de PS3 effectivement vendues. Je trouve bien que les détenteurs de licence fasse pression sur Sony, qui a trop tendance à faire la sourde oreille vis à vis des consommateurs.
Appels réitérés à Sony pour reduire son prix (à la PS3) en Europe aussi
John Yamamoto, president de Square Enix (NDT : Jeux comme Final Fantasy, pour les néophytes) et responsable de la filiale Europe et Amérique du nord, previent que les joueurs pourraient pensé que la PS3 est encore trop chère, malgré les annonces récentes de réduction du prix de vente.John Yamamoto, president and CEO of Square Enix's European and North American subsidiaries, has warned that gamers may still think PS3 is too expensive despite the recently announced price cut.
S'adressant à GamesIndustry.biz pendant l'E3, Yamamoto a dit "Nous suivons de près les tendances par rapport à l'équipement du produit, mais aussi la stratégie marketing des concepteurs de la plate-forme".Speaking to GamesIndustry.biz at the E3 Media and Business Summit Yamamoto said, "We're watching the hardware trends closely and also the marketing strategy of the platform holders.
Je pense que 500$ pour acquérir une PS3 reste un prix un peu trop élevé pour la plupart des joueurs. La plupart d'entre eux le pense."I think USD 500 for PS3 is still a bit expensive for most gamers. Most of them think that price is still high."
Sony a annoncé que le prix de la PS3 devrait descendre à 499$ aux Etats-unis au début de la semaine, mais pareil effaort n'a pas encore été envisagé par la firme pour l'EuropeSony announced that the price of PS3 will come down in the US to USD 499 earlier this week, but has yet to say whether a similar move will be made in Europe.
Lorsque nous avons demandé à Yamamoto s'il pensait qu'une telle baisse devait être envisagée aussi pour l'Europe, il a répondu : "Oui, parce qu'ils ont commencé à 600$ et à 600€. Ce serait mieux si ça baissait jusqu'à 500€"When asked if he believes a European price cut is necessary Yamamoto replied, "Yes, because they started at USD 600 and EUR 600 - so maybe it would be better to come down to EUR 500."
Ses remarques viennent après celles de Kazumi Kitaue, de la société Konami, à qui il a été demandé si une réduction de 100$ serait suffisante pour envisager le portage PS3, et qui a laissé entendre que Metal Gear Solid ne serait peut-être plus à l'avenir une exclusivité playstation.His remarks come after Konami's Kazumi Kitaue questioned whether a USD 100 reduction will be enough to win support for PS3 - and hinted that Metal Gear Solid may no longer be a platform exclusive.
Yamamoto a refusé de répondre quant au fait que Square Enix pourrait aussi envisager le portage de la série final fantasy vers d'autre plate-formes. Mais un représentant de Square Enix avait précisé : "Aux précédents salons et aux dernier E3, nous avions annoncé différents opus de FF vers de nouvelle plate-formes, et je pense que ça va continuer.Yamamoto declined to comment on whether Square Enix might also considering taking the Final Fantasy series to other consoles. However, a Square Enix spokesperson said, "At previous E3s and other shows we've announced different Final Fantasies for different platforms, and I think that will continue."
Commentaire du traducteur : La PS3 est trop cher, tant du point de vue des joueurs qui rechignent à l'acheter, que du point de vue des Editeurs, mais surtout des développeurs de jeux, qui estime que developper un jeu sur ce petit bijou de technologie est trop cher par rapport au marché potentiel, c'est-à-dire le nombre de PS3 effectivement vendues. Je trouve bien que les détenteurs de licence fasse pression sur Sony, qui a trop tendance à faire la sourde oreille vis à vis des consommateurs.
Dernière modification par Londeau-Lune le 08 août 2007, 11:03, modifié 1 fois.
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E3: David Reeves Talks PS3
Illustration
Ellie Gibson 07:26 (BST) 13/07/2007
The Euro bundle, the new PSP and the fight to be market leader.
At a special E3 event this evening, SCEE president David Reeves announced a new PS3 bundle for Europe. Comprised of a console, two games and a second sixaxis controller, it will cost GBP 425 / EUR 599 - the same price as the standalone machine previously retailed for.
Following the announcement, GamesIndustry.biz sat down with Reeves to find out more about the decision not to do what SCEA did and introduce a straight price cut - plus the new PSP, future plans and who's going to win the next-gen console battle.
GamesIndustry.biz: Now you've made the announcement about the PS3 bundle for Europe, what kind of reaction are you expecting?
David Reeves: I think people will say to us, 'This is really good for the summer, what are you going to do in October?'. We think that we've offered a lot of value to keep the momentum going until the big titles come out. Then we'll look at doing something else, but for moment I think it's the right move for us.
How concerned are you about possible criticisms that you should have given European consumers what SCEA has given US consumers, i.e. the option to pay a lower price?
Well, they're not really are they, because what the US are offering from the 1st of August is a USD 599 version with one game. All they're doing is taking their stock in trade that they've got at the moment of the 60GB model, marking the price down and it will all be gone by the end of July.
So once the 60GB is gone, that will be the end of the 60GB then?
In America, yes.
Why not offer the 80GB model in Europe?
The difference between 60GB and 80GB is not really necessary. The difference in cost between a 60 and 80 is just Euro cents; it's nothing, because the cost of memory is so small.
Probably we could have gone for 80GB, but does it really make any difference? We just know that we get a better supply on the 60GB than we will on the 80GB. So we chose to continue with the 60GB until we find that we can get something better, maybe lower cost. It just didn't seem necessary to us.
But if as you say there's no difference between the 60GB and 80GB, is SCEA making the right decision in offering the 80GB?
The difference is that the 60GB we have now has about 88 per cent backwards compatibility. The 60GB they had had 100 per cent backwards compatibility. They felt that by going down for 100 to 88, for example, that they'd have to add something in - and that's what they did.
That was their decision. We just felt that we didn't want to complicate things; wewanted to have one model, and we've had one model, we've done very well with it, now we'll add value and we'll think about what we'll do closer to Christmas.
But you're still asking people to commit GBP 425 to a games console. Isn't there a problem with the perception that that's an awful lot of money to shell out?
It is, but surprisingly, people are paying that amount of money for it. Now they'll get two games and an extra controller as well. It's not just a games machine as you know - you can play Blu-ray movies, you can download games from the network, you can browse the Internet and you can play music on it.
What about the PSP? You've made it smaller and lighter, but isn't the real problem that there aren't the games for it?
Yes. It's setting itself up. It needed to be lighter and slimmer to make it portable. To solve the problem, if there is a problem with PSP, is to have better and more original games.
Not only third parties but internally, Phil's studios are working not only on PSP purposed games, but we're thinking of moving some of the stuff we have on the Network on to PSP - things like Calling All Cars. We may repurpose it for PSP.
Why not add some of the other things gamers have been asking for, like a built-in hard drive?
We looked at them and they were too expensive. It might be we can look at a hard drive later, because hard drive prices now are relatively inexpensive. But by putting in a hard drive now you add weight as well. But I think it's definitely possible later, yes.
What did you think of Sony's E3 press conference this year?
I wasn't here; I arrived this afternoon and I'm leaving tomorrow. I've heard reports that it was a bit humbler, with more humility than last year, which I think was needed, that it was quite slick, that it was focusing on games... So it seems to have been fairly well received. But it's not for me to judge, is it?
Was that humbler approach taken because you think Sony has appeared arrogant in the past?
I think they have. Not deliberately, but at E3 last year and maybe the year before, the presentations they did to a European and a Japanese perspective - yes. To an American perspective - no, because the difference in cultures is you have to go, 'Ra-ra, I'm the best.'
We in Europe, and especially the Japanese, don't necessarily accept that. You have to say, 'We're doing our best, but we're not the best.'
So you'll have missed the Microsoft conference as well... Peter Moore seemed to be saying they're in a tight race with the Wii, while PS3 is lagging behind. What's your perspective on that?
Globally, I can't really comment. I would say that in the UK, Xbox 360 is doing okay. I would say in Continental Europe it's about dead. In Japan it's dead. I think it's doing very well in the US.
Wii is doing very well. Hats off to them; not only have they done well, they've got back in stock. They're marketing the console and the games extremely well. Two years ago the industry was writing them off, but they've come back. We owe a debt to Nintendo for keeping the industry going in the last couple of years; they're the ones who have kept it going.
Would you agree that Sony is no longer the market leader?
I don't think it's to do with market leadership, it's to do with growth. If we are to look back in five years' time, what we have to say is we have to double this industry in five years. It's not necessarily who's the market leader.
I think it will be cyclical. It's the same with Adidas and Converse and Puma and Nike; they all bring out new models, but in the end they have such store presence and so much marketing they have trebled that industry in the last eight years. That's what we have to do...
We've now got to appeal to families and to older people; that's where the growth is going to come, broader franchises. They're not going to be all Killzones, they're not going to be all God of Wars or Metal Gear Solids. They're going to be LittleBigPlanets, Calling All Cars, localised SingStar versions. We're doing a Bollywood version of SingStar; we'll probably do one in Russian as well.
Microsoft placed a big emphasis at this year's E3 on titles that are out this year, whereas yours featured more about titles due out in the longer term future, and Peter Moore said it's about winning this holiday. How are you going to compete?
I honestly don't think that just having the games on Xbox 360 is enough. I know it's nice to focus on one year, but he said the same last year - 'We're going to win the holiday season.' But they didn't; they missed that opportunity.
I don't want to criticise them, but they can't say the same again. PlayStation 3, you will see, will be far and away the winner when you look at it by March '08. They really, really will. It's something that is going to be a slow burner, and suddenly it's like a tsunami; it will just overtake you.
What will cause that tipping point?
You can't take a scattergun approach of putting all the games out. The Metal Gear Solids and the GT franchises - you don't have to put them out in November and December. You can put them out in January, March, April, whenever you like. A big game will move the platform.
In fact having a window of silence sometimes in those months is very good - that's what we've found. Metal Gear Solid always does well in March.
As you say you've got Metal Gear Solid and Gran Turismo, and then Microsoft's got the likes of Halo. Then there's this murkiness around titles like GTA IV, where extra content is coming out on 360, and Microsoft is saying 360 is the only place where you can get the full GTA IV experience. Why didn't you get that content?
It's just a question of money. If Microsoft wants to pay USD 50 million just for that... Then I would say they're quite desperate. But as Jack Tretton said, we're really not in the business any more of buying exclusivity. We're more in the business of developing, from Phil Harrison's area, new IPs. We want to move on.
It's too easy to look at and say, 'We must get the GTA franchise.' By the time you've got it the world's moved on, and they'll be talking about some other game. I've got children who are 11 to 15 years old, and those kids are looking forward and not necessarily looking back.
They're the kids who are going to be buying it - the new franchises, but not necessarily the old ones that we signed up to E3 four or five years ago. They're not going to drive the market in the future; it's going to be the new ones.
Where do you see PlayStation, and the industry in general, in five years' time?
It's going to be a lot more network based, to start with. I have absolutely no doubt about that. That will bring in people who are more PC-oriented, people who are more music-oriented and downloading through iPod.
I think there will be much more focus on shorter games, episodic games, instant gratification; less emphasis on a hard console or a hard laptop. The concept of a console eventually will disappear.
Are you still looking at PlayStation 3 as a ten year machine?
Yes, we are. We think with the capacity in the hard drive to update the firmware, that's certainly possible. We're in year eight of PlayStation 2 and I think we can still get to ten years on PlayStation 3.
That doesn't mean to say that something else might come out. I don't think it will be a PlayStation 4; it will be something completely different. But something will come out before we get to ten years on PlayStation 3.
So let's say it's not a physical machine, that physical media goes away - where will that leave retailers?
Retail, as they have in the music industry, will be left with something - but not everything they want... I think eventually they will struggle. Some countries like France are adjusting. Certainly in Japan they are adjusting. Unless UK retailers move in that direction, they are going to struggle.
David Reeves is president of Sony Computer Entertainment Europe. Interview by Ellie Gibson.
Illustration
Ellie Gibson 07:26 (BST) 13/07/2007
The Euro bundle, the new PSP and the fight to be market leader.
At a special E3 event this evening, SCEE president David Reeves announced a new PS3 bundle for Europe. Comprised of a console, two games and a second sixaxis controller, it will cost GBP 425 / EUR 599 - the same price as the standalone machine previously retailed for.
Following the announcement, GamesIndustry.biz sat down with Reeves to find out more about the decision not to do what SCEA did and introduce a straight price cut - plus the new PSP, future plans and who's going to win the next-gen console battle.
GamesIndustry.biz: Now you've made the announcement about the PS3 bundle for Europe, what kind of reaction are you expecting?
David Reeves: I think people will say to us, 'This is really good for the summer, what are you going to do in October?'. We think that we've offered a lot of value to keep the momentum going until the big titles come out. Then we'll look at doing something else, but for moment I think it's the right move for us.
How concerned are you about possible criticisms that you should have given European consumers what SCEA has given US consumers, i.e. the option to pay a lower price?
Well, they're not really are they, because what the US are offering from the 1st of August is a USD 599 version with one game. All they're doing is taking their stock in trade that they've got at the moment of the 60GB model, marking the price down and it will all be gone by the end of July.
So once the 60GB is gone, that will be the end of the 60GB then?
In America, yes.
Why not offer the 80GB model in Europe?
The difference between 60GB and 80GB is not really necessary. The difference in cost between a 60 and 80 is just Euro cents; it's nothing, because the cost of memory is so small.
Probably we could have gone for 80GB, but does it really make any difference? We just know that we get a better supply on the 60GB than we will on the 80GB. So we chose to continue with the 60GB until we find that we can get something better, maybe lower cost. It just didn't seem necessary to us.
But if as you say there's no difference between the 60GB and 80GB, is SCEA making the right decision in offering the 80GB?
The difference is that the 60GB we have now has about 88 per cent backwards compatibility. The 60GB they had had 100 per cent backwards compatibility. They felt that by going down for 100 to 88, for example, that they'd have to add something in - and that's what they did.
That was their decision. We just felt that we didn't want to complicate things; wewanted to have one model, and we've had one model, we've done very well with it, now we'll add value and we'll think about what we'll do closer to Christmas.
But you're still asking people to commit GBP 425 to a games console. Isn't there a problem with the perception that that's an awful lot of money to shell out?
It is, but surprisingly, people are paying that amount of money for it. Now they'll get two games and an extra controller as well. It's not just a games machine as you know - you can play Blu-ray movies, you can download games from the network, you can browse the Internet and you can play music on it.
What about the PSP? You've made it smaller and lighter, but isn't the real problem that there aren't the games for it?
Yes. It's setting itself up. It needed to be lighter and slimmer to make it portable. To solve the problem, if there is a problem with PSP, is to have better and more original games.
Not only third parties but internally, Phil's studios are working not only on PSP purposed games, but we're thinking of moving some of the stuff we have on the Network on to PSP - things like Calling All Cars. We may repurpose it for PSP.
Why not add some of the other things gamers have been asking for, like a built-in hard drive?
We looked at them and they were too expensive. It might be we can look at a hard drive later, because hard drive prices now are relatively inexpensive. But by putting in a hard drive now you add weight as well. But I think it's definitely possible later, yes.
What did you think of Sony's E3 press conference this year?
I wasn't here; I arrived this afternoon and I'm leaving tomorrow. I've heard reports that it was a bit humbler, with more humility than last year, which I think was needed, that it was quite slick, that it was focusing on games... So it seems to have been fairly well received. But it's not for me to judge, is it?
Was that humbler approach taken because you think Sony has appeared arrogant in the past?
I think they have. Not deliberately, but at E3 last year and maybe the year before, the presentations they did to a European and a Japanese perspective - yes. To an American perspective - no, because the difference in cultures is you have to go, 'Ra-ra, I'm the best.'
We in Europe, and especially the Japanese, don't necessarily accept that. You have to say, 'We're doing our best, but we're not the best.'
So you'll have missed the Microsoft conference as well... Peter Moore seemed to be saying they're in a tight race with the Wii, while PS3 is lagging behind. What's your perspective on that?
Globally, I can't really comment. I would say that in the UK, Xbox 360 is doing okay. I would say in Continental Europe it's about dead. In Japan it's dead. I think it's doing very well in the US.
Wii is doing very well. Hats off to them; not only have they done well, they've got back in stock. They're marketing the console and the games extremely well. Two years ago the industry was writing them off, but they've come back. We owe a debt to Nintendo for keeping the industry going in the last couple of years; they're the ones who have kept it going.
Would you agree that Sony is no longer the market leader?
I don't think it's to do with market leadership, it's to do with growth. If we are to look back in five years' time, what we have to say is we have to double this industry in five years. It's not necessarily who's the market leader.
I think it will be cyclical. It's the same with Adidas and Converse and Puma and Nike; they all bring out new models, but in the end they have such store presence and so much marketing they have trebled that industry in the last eight years. That's what we have to do...
We've now got to appeal to families and to older people; that's where the growth is going to come, broader franchises. They're not going to be all Killzones, they're not going to be all God of Wars or Metal Gear Solids. They're going to be LittleBigPlanets, Calling All Cars, localised SingStar versions. We're doing a Bollywood version of SingStar; we'll probably do one in Russian as well.
Microsoft placed a big emphasis at this year's E3 on titles that are out this year, whereas yours featured more about titles due out in the longer term future, and Peter Moore said it's about winning this holiday. How are you going to compete?
I honestly don't think that just having the games on Xbox 360 is enough. I know it's nice to focus on one year, but he said the same last year - 'We're going to win the holiday season.' But they didn't; they missed that opportunity.
I don't want to criticise them, but they can't say the same again. PlayStation 3, you will see, will be far and away the winner when you look at it by March '08. They really, really will. It's something that is going to be a slow burner, and suddenly it's like a tsunami; it will just overtake you.
What will cause that tipping point?
You can't take a scattergun approach of putting all the games out. The Metal Gear Solids and the GT franchises - you don't have to put them out in November and December. You can put them out in January, March, April, whenever you like. A big game will move the platform.
In fact having a window of silence sometimes in those months is very good - that's what we've found. Metal Gear Solid always does well in March.
As you say you've got Metal Gear Solid and Gran Turismo, and then Microsoft's got the likes of Halo. Then there's this murkiness around titles like GTA IV, where extra content is coming out on 360, and Microsoft is saying 360 is the only place where you can get the full GTA IV experience. Why didn't you get that content?
It's just a question of money. If Microsoft wants to pay USD 50 million just for that... Then I would say they're quite desperate. But as Jack Tretton said, we're really not in the business any more of buying exclusivity. We're more in the business of developing, from Phil Harrison's area, new IPs. We want to move on.
It's too easy to look at and say, 'We must get the GTA franchise.' By the time you've got it the world's moved on, and they'll be talking about some other game. I've got children who are 11 to 15 years old, and those kids are looking forward and not necessarily looking back.
They're the kids who are going to be buying it - the new franchises, but not necessarily the old ones that we signed up to E3 four or five years ago. They're not going to drive the market in the future; it's going to be the new ones.
Where do you see PlayStation, and the industry in general, in five years' time?
It's going to be a lot more network based, to start with. I have absolutely no doubt about that. That will bring in people who are more PC-oriented, people who are more music-oriented and downloading through iPod.
I think there will be much more focus on shorter games, episodic games, instant gratification; less emphasis on a hard console or a hard laptop. The concept of a console eventually will disappear.
Are you still looking at PlayStation 3 as a ten year machine?
Yes, we are. We think with the capacity in the hard drive to update the firmware, that's certainly possible. We're in year eight of PlayStation 2 and I think we can still get to ten years on PlayStation 3.
That doesn't mean to say that something else might come out. I don't think it will be a PlayStation 4; it will be something completely different. But something will come out before we get to ten years on PlayStation 3.
So let's say it's not a physical machine, that physical media goes away - where will that leave retailers?
Retail, as they have in the music industry, will be left with something - but not everything they want... I think eventually they will struggle. Some countries like France are adjusting. Certainly in Japan they are adjusting. Unless UK retailers move in that direction, they are going to struggle.
David Reeves is president of Sony Computer Entertainment Europe. Interview by Ellie Gibson.
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- esaro
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wedge
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ouais enfin les jeux sont pas extra non plus et avec les manettes qui devrait avoir des vibrations dans quelques mois ca manque d'interêt
Enfin même si on fait des économies la version 60Go au Japon coûte quand même seulement 360€ 
Si une vie est sans rêve.
Quel but à cette vie ?
Si une vie est sans amour.
De quel bonheur parle-t-on?
Quel but à cette vie ?
Si une vie est sans amour.
De quel bonheur parle-t-on?
- Londeau-Lune
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Une lueur d'espoir, peut-être : attendez encore une PS3 pour acquérir une console : d'après un analyste, vu la quantité de produits non vendu sur le marché, si la situation perdure au delà de Noël 2007, Sony n'aura plus le choix et devra descendre ses prix pour vendre sa petite merveille... Consommateurs d'Europe, résistez ! ! !
Sony to cut price of 80GB PS3 to $499, says Pachter
Illustration
Matt Martin 13:39 (BST) 16/07/2007
Analyst predicts price drop once 60GB model sells out
Industry analyst Michael Pachter expects the 80GB PlayStation 3 to drop in price to USD 499 once all stock of the 60GB model has sold out.
The 80GB model currently retails in North America for USD 599 with a copy of Evolution Studio's Motorstorm, but Pachter believes the newly introduced unit will drop in price for the standalone console.
"In our view, the Sony entry level price of USD 499 is here to stay," he said.
"We believe that there are presently 2 – 3 million 60GB PS3s produced and not yet sold, and expect the entire supply to be diverted to the US to honour the new lower price point.
"Once these units are sold through, we expect the company to lower the price of its 80GB model to USD 499 on a standalone basis."
Sony Europe boss David Reeves revealed last week the 60GB PS3 would be phased out in the US, leaving the 80GB SKU as the only option to consumers.
The analyst also predicted that Sony will again cut the price of the 80GB PS3 in early 2008.
"We expect the USD 499 price cut to be maintained until early next year, when the 80GB model will likely be cut again to USD 399," he said.
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